The latter takes a bit of time, meaning you can’t spam it while being attacked, but it too allows you to focus on progress. Showcasing the Scarlet Knight skin for the Custom Knight mod created by AmberWhale of the White Palace group of custom knight artists. Those spare parts are the game’s currency, dropped by killed enemies and found in hidden areas, that can either be spent in the store, or used on the fly to heal your current health. Or, you might pick a chip that makes your sword lighter and so swing faster, boost your rolling speed, and lower the number of spare parts needed to repair yourself. You can give yourself more health, along with a saw blade for when you’re spinning (basically morph ball mode), and increase the length of your weapon, a sword. This is then boosted by other lovely details, like the chips you can gather or buy for your robot, that can be swapped in and out of a limited number of slots (more slots can be gained) to customise how you want to play. I can’t overstate how impressive that last factor is, and how much more compelling it makes the game. It comes with a standard-equipped sword, spread like a wing on its side, and the chest blooms with a red glow. You aren’t constantly bumping up against an unopenable door, or a platform you can’t quite reach – those are there, certainly, but it always feels like there’s another option for forward progress. The game, unlike so many Metroid-likes, doesn’t feel like a world composed of dead ends. You pick a direction, and you just look around. To not feel like you need to persist in a certain direction first, or prioritise what might feel like the main progression path. Very early on, the game has a character prompt you that this is something to relax about. More significantly, I especially love Haiku’s approach to exploration.
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