![]() The situation is even more complicated when you consider the positions of the two leading GPU manufacturers. They are working hard to launch a product as well, and it makes a more sense for them to focus on improving their own side of things than to try keeping up with every update we make.” It is pretty clear that they have been prioritizing Vive, and that is fine. When it does work, support through SteamVR is far behind our own SDK. Palmer notes that Oculus Rift hardware support “is currently (and has generally been) pretty much broken when it comes to Rift support. We can safely assume that Sony will have its own SDK and solutions as well. Obviously a company like Oculus, which has invested in its own custom hardware and pioneered software approaches, isn’t going to be keen on just jumping onboard someone else’s platform - not when hardware sales are directly tied to its own financial success. Razr is pushing OSVR (Open-Source VR), which it claims can unite disparate standards on a common platform. Valve is pushing OpenVR for its SteamVR solution. Right now, there is no common standard for would-be VR leaders to adopt in the first place. We can’t possibly make any promises about support through external patches, and we won’t commit to supporting people who want to use our store to buy games for headsets that our store and software don’t currently support.” This is especially true for games that rely on our SDK features like timewarp, direct mode, late latching, and layered compositor to get a good experience. ![]() ![]() When asked if it would be easy to add such support, Lucky implied that it wasn’t, saying: “Extending VR support to multiple headsets is not as simple as a patch, it requires pretty deep integration into the code of the game, integration that the developers themselves have to spend a lot of time integrating and updating. ![]() At the same time, however, the company is investing in its own ecosystem, and it’s not prioritizing projects for other headsets. Palmer notes that Oculus is not a closed platform, meaning the company does not require game developers to submit requests for approval to build titles for the Rift and does not collect a fee for adding Oculus support for games. Users took to the subreddit to ask how much support Oculus would be offering for other headsets or devices, and what consumers can expect in terms of hardware support.ĪMD’s asynchronous shaders are key to its LiquidVR Oculus is building more than just a headset - it’s planning to build an entire platform, including motion controllers. Oculus CEO Palmer Lucky took to the PCMasterRace subreddit earlier this week to answer questions around Oculus‘ decision to fund the creation of roughly 24 games that highlight the capabilities of VR technology. Unfortunately, as a new reddit thread illustrates, that future may be considerably more fragmented than users would prefer. Since then, we’ve seen a number of companies announce their own VR efforts, from the Vive (Valve and HTC) the Gear VR (Samsung and Oculus), Razr’s OSVR, the new StarVR, to Sony’s Project Morpheus, there’s currently a race on to see who can provide the best hardware for virtual reality gaming. Ever since Oculus launched its Kickstarter, hopeful fans of VR technology have looked to the company to provide a cutting-edge gaming solution.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |